Dr. Chi Tai Dang
Telefon: | - |
E-Mail: | nachname-or-lastname@hcm-labhcm-lab.de () |
Sprechzeiten: | Nach Vereinbarung / By Arrangement |
Research Interests
- Internet of Things (IoT), Smart Homes, Connected Homes, Smart Living
- Intelligent Adaptive Home Behavior, Learning Homes, Machine Learning
- Interaction and Interfaces: Multitouch, Tangible, Multimodal, Collaborative
- Multi-Surface/Multi-Display Environments, Surface Computing, Interactive Surfaces
- Object Recognition and Tracking
- Networks, Security, Safety, Cryptography, Embedded Systems, uC, Hardware related
Projects and Activities
Lectures
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Bachelor: Grundlagen der Human Computer Interaction, Summer 2020
Keine Vorlesungen vorhanden.
Keine Vorlesungen vorhanden.
Bachelor and Master theses for students
- Master: Electronic Noses with Deep Learning Neural Networks for the Smarthome
Former Lectures
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Master: Elite - Interaction Design and Engineering, Winter 2020
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Bachelor: Interaction Design and Engineering for Health Care Applications, Winter 2020
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Bachelor: Multimedia Projekt, Winter 2020
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Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2020
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Master: Multimedia 1, Usability Engineering, Winter 2019
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Bachelor: Multimedia Projekt, Winter 2019
- Multimedia Grundlagen 2, Summer 2019
- Master: Multimedia 1, Usability Engineering, Winter 2018
- Bachelor: Multimedia Projekt, Winter 2018
- Multimedia Grundlagen 2, Summer 2018
- Master: Multimedia 1, Usability Engineering, Winter 2017
- Bachelor: Multimedia Projekt, Winter 2017
- Multimedia Grundlagen 2, Summer 2017
- Bachelor: Multimedia Projekt, Winter 2015
- Master: Elite - Usability Engineering, Winter 2015
- Human Computer Interaction - Elite, Summer 2015
- Master Seminar: Advanced Topics in Multimodal Dialogue and Interaction, Summer 2015
- Multimedia Projekt - Bachelor, Winter 2014
- Master: Elite - Usability Engineering für platformübergreifende mobile App Entwicklung, Winter 2014
- Multimedia Grundlagen 2, Summer 2014
- Master: Praktikum Usability Engineering, Summer 2014
- Multimedia Projekt - Bachelor, Winter 2013
- Vorlesung Usability Engineering - Master, Winter 2013
- Human Computer Interaction - Elite, Summer 2013
- Multimedia Projekt - Bachelor, Winter 2012
- Vorlesung Usability Engineering - Master, Winter 2012
- Masterprojekt Musical User Interfaces - Master, Winter 2012
- Masterprojekt User Interfaces for Computer-Enhanced Learning - Master, Winter 2012
- Multimedia Grundlagen 2, Summer 2012
- Multimedia Projekt - Bachelor, Winter 2011
- Human Computer Interaction - Elite, Summer 2011
- Usability Engineering - Elite, Winter 2010
- Automotive User Interfaces, Multimodal Collaborative User Interfaces - Elite, Winter 2010
- Multimodal Interaction in Games and Entertainment, Multitouch and Tangible Interaction - Elite, Winter 2010
- Human Computer Interaction (nur Elite), Summer 2010
- Multimodale User Interfaces, Winter 2009/2010
- Multimediapraktikum, Winter 2009/2010
- Multimedia Praktikum, Summer 2009
- Human Computer Interaction Elite, Summer 2009
- Multimedia-Grundlagen, Winter 2008/2009
Finished supervised theses
- 2018 - Plattformübergreifendes Audio Encode/Decode
- 2018 - Konzeption und Realisierung eines Gas-Sensorik-Prototypen für das Smart Home
- 2016 - Kinect Location Service for Environs
- 2016 - AVC/H.264 Encode/Decode durch Media Foundation Transform
- 2015 - Bachelor: Native plattformübergreifende Entwicklung mobiler Anwendungen mit Xamarin
- 2013 - Master: Implementierung und Evaluierung von auf der Fingerorientierung basierenden User-Interface-Widgets
- 2012 - Bachelor: Tangible Interactive Battleship
- 2012 - Projektmodul: µC-Bridge for RC-Cars
- 2012 - Untersuchung des Mittelpunktverlaufs eines Fingerkontaktes bei der Touchbedienung
- 2011 - Physics Simulation with Virtual Object and Real Objects on the Microsoft Surface
- 2011 - Visual Feedback: Untersuchung von visuellem Feedback bestehend aus kontextbezogenen Animationen zur Verbesserung der Benutzerinteraktion auf Multi-Touch-Tischen
- 2011 - Entwicklung eines Surface-Spiels basierend auf tangiler Interaktion mit Mini-Autos
- 2011 - GPGPU-Computing: Implementierung und Evaluierung von GPGPU (CUDA) an den Algorithmen eines Multi-Touch-Trackers
- 2011 - Implementierung und Evaluierung optimaler Verfahren zur Interaktionserkennung für ein kamerabasiertes Multi-touch System
- 2010 - Optimierung der Frontend-Performance dynamischer Webseiten am Beispiel netzathleten.de
- 2010 - Design und Implementierung eines Frameworks zur Kommunikation zwischen dem Microsoft Surface und mobilen Geräten
- 2009 - Portierung einer OpenGL-basierten Grafikengine auf Direct3D am Beispiel von Horde3D
- 2009 - Entwicklung und Implementierung einer Evaluationsumgebung für Anwendungen auf Multi-Touch-Oberflächen
Peer-Review Activities
- JMUI Journal 2020 (Springer Journal on Multimodal User Interfaces)
- TIoT Journal 2019 (ACM Transactions on Internet of Things)
- IoTDI 2019 (4rd ACM/IEEE International Conference on Internet of Things Design and Implementation)
- iWOAR 2018 (5th international Workshop on Sensor-based Activity Recognition and Interaction)
- MobileHCI 2017 (19th International Conference on Human-Computer Interaction with Mobile Devices and Services)
- Interact 2017 (16th IFIP TC13 Conference on Human-Computer Interaction)
- AHCI 2016 (Journal, Advances in Human-Computer Interaction)
- CHI 2015 (Conference on Human Factors in Computing Systems)
- ITS 2014 (Conference on Interactive Tabletops and Surfaces)
- EICS 2014 (The sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- CHI 2014 (Conference on Human Factors in Computing Systems)
- TEI 2014 (International Conference on Tangible, Embedded and Embodied Interaction)
- EICS 2013 (The fifth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- CHI 2013 (Conference on Human Factors in Computing Systems)
- ACII 2013 (Affective Computing and Intelligent Interaction 2013)
- EICS 2012 (The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- GI 2012 (the 38th Graphics Interface conference)
- CHI 2012 (Conference on Human Factors in Computing Systems)
- IUI 2012 (International Conference on Intelligent User Interfaces)
- TEI 2012 (International Conference on Tangible, Embedded and Embodied Interaction)
- ITS 2011 (Conference on Interactive Tabletops and Surfaces)
- ACM Multimedia 2011 (International Conference on Multimedia)
- Smart Graphics 2011 (International Symposium on Smart Graphics)
- Interact 2011 (13th IFIP TC13 Conference on Human-Computer Interaction)
- IUI 2011 (International Conference on Intelligent User Interfaces)
- ITS 2010 (Conference on Interactive Tabletops and Surfaces)
- ACM Multimedia 2010 (International Conference on Multimedia)
Talks, Keynotes, Participations
Talk (Panel)
„Considering Cognition of Inhabitants in the Design of Smart Homes“
Space. Dynamics. Cognition. at the University of Bremen
Participant
Participant
„Ubiquitous Display Environments: Intelligent Group Interaction, Foundations and Implementation of Pervasive Multimodal Interfaces“
Publications
2022 |
Katharina Weitz, Chi Tai Dang and Elisabeth André. in press. Do we need explainable AI in companies? Investigation of challenges, expectations, and chances from employees' perspective. preprint. DOI: 10.48550/arXiv.2210.03527 |
2021 |
Tom Giraud, Brian Ravenet, Chi Tai Dang, Jacqueline Nadel, Elise Prigent, Gael Poli, Elisabeth André and Jean-claude Martin. 2021. "Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent. In Raphael Wimmer, Martin Kaltenbrunner, Martin Murer, Katrin Wolf and Ian Oakley (Ed.). Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, February 2021, Salzburg, Austria. ACM, New York, NY, 27. DOI: 10.1145/3430524.3440646 |
Tom Giraud, Brian Ravenet, Jacqueline Nadel, Chi Tai Dang, Elise Prigent, Gael Poli, Elisabeth André and Jean-Claude Martin. 2021. Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD. In IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, virtual event, France, April 13 - 16, 2021. ACM, New York, NY, USA, 16. DOI: 10.1145/3450522.3451335 |
Elisabeth André, Willhelm Bauer, Martin Braun, Chi-Tai Dang, Matthias Peissner and Katharina Weitz. 2021. Projektbericht: KI-Kompetenzentwicklung bei Sach- und Produktionsarbeit. Lernende Systeme – Die Plattform für Künstliche Intelligenz, München. DOI: 10.48669/pls_2021-4 |
2020 |
Chi Tai Dang, Ilhan Aslan, Andreas Seiderer and Elisabeth André. 2020. Exploring ambient air quality notifications for smart rooms. In Catia Prandi and Johann Marquez-Barja (Ed.). Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good, Antwerp, Belgium, September 2020. ACM, New York, NY, 102-107. DOI: 10.1145/3411170.3411229 |
Ilhan Aslan, Andreas Seiderer, Chi Tai Dang, Simon Rädler and Elisabeth André. 2020. PiHearts: resonating experiences of self and others enabled by a tangible somaesthetic design. In Khiet Truong, Dirk Heylen, Mary Czerwinski, Nadia Berthouze, Mohamed Chetouani (Eds.). ICMI '20: proceedings of the 2020 International Conference on Multimodal Interaction, October 25-29, 2020, virtual event, Netherlands. Association for Computing Machinery (ACM), New York, NY, 433-441 DOI: 10.1145/3382507.3418848 |
Jan-Oliver Wülfing, Chi Tai Dang and Elisabeth André. 2020. Synthesising expressive speech – which synthesiser for VOCAs?. Lecture Notes in Computer Science 12284, 397-408. DOI: 10.1007/978-3-030-58323-1_43 |
2019 |
Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2019. Calibration transfer for food recognition models for e-noses. In Proceedings of the 9th International Conference on the Internet of Things - IoT 2019, Bilbao, Spain, October 22 - 25, 2019. ACM Press, New York, NY, 36. DOI: 10.1145/3365871.3365910 |
Andreas Seiderer, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Indoor air quality and wellbeing - enabling awareness and sensitivity with ambient IoT displays. Lecture Notes in Computer Science 11912, 266-282. DOI: 10.1007/978-3-030-34255-5_18 |
Björn Bittner, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Of smarthomes, IoT plants, and implicit interaction design. In Stacey Kuznetsov, Daniel Saakes, Ron Wakkary, Luc Geurts, Lauren Hayes and Manfred Lau (Ed.). Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '19, Tempe, Arizona, USA, March 17 - 20, 2019. ACM Press, New York, NY, 145-154. DOI: 10.1145/3294109.3295618 |
Ilhan Aslan, Chi Tai Dang, Ruben Schlagowski, Michael Dietz, Fabian Brain and Elisabeth André. 2019. Put that hologram there - probing mobile interaction experiences for a vision of mixed material public spaces. In Proceedings of the 9th International Conference on the Internet of Things - IoT 2019, Bilbao, Spain, October 22 - 25, 2019. ACM Press, New York, NY, 6. DOI: 10.1145/3365871.3365877 |
Chi Tai Dang, Ilhan Aslan, Florian Lingenfelser, Tobias Baur and Elisabeth André. 2019. Towards somaesthetic smarthome designs: exploring potentials and limitations of an affective mirror. In Proceedings of the 9th International Conference on the Internet of Things - IoT 2019, Bilbao, Spain, October 22 - 25, 2019. ACM Press, New York, NY, 22. DOI: 10.1145/3365871.3365893 |
Ilhan Aslan, Chi Tai Dang, Björn Petrak, Michael Dietz, Michael Filipenko and Elisabeth André. 2019. Viewing experience of augmented reality objects as ambient media - a comparison of multimedia devices. Lecture Notes in Computer Science 11912, 324-329. DOI: 10.1007/978-3-030-34255-5_23 |
2018 |
Chi Tai Dang and Elisabeth André. 2018. Acceptance of autonomy and cloud in the smart home and concerns. In R. Dachselt and G. Weber (Ed.). Mensch und Computer 2018 (MuC 2018) - Tagungsband. Gesellschaft für Informatik e.V., Bonn |
Simon Flutura, Andreas Seiderer, Ilhan Aslan, Chi Tai Dang, Raphael Schwarz, Dominik Schiller and Elisabeth André. 2018. DrinkWatch: a mobile wellbeing application based on interactive and cooperative machine learning. In Patty Kostkova, Floriana Grasso, Carlos Castillo, Yelena Mejova, Arnold Bosman and Michael Edelstein (Ed.). Proceedings of the 2018 International Conference on Digital Health - DH '18, Lyon, France, April 23 - 26, 2018. ACM Press, New York, NY, 65-74. DOI: 10.1145/3194658.3194666 |
Chi Tai Dang, Andreas Seiderer and Elisabeth André. 2018. Theodor: a step towards smart home applications with electronic noses. In Proceedings of the 5th international Workshop on Sensor-based Activity Recognition and Interaction - iWOAR '18: Berlin, Germany — September 20 - 21, 2018. ACM Press, New York, NY, 11. DOI: 10.1145/3266157.3266215 |
2017 |
Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2017. Exploring opportunistic ambient notifications in the smart home to enhance quality of live. In Mounir Mokhtari, Bessam Abdulrazak and Hamdi Aloulou (Ed.). Enhanced quality of life and smart living: 15th International Conference, ICOST 2017, Paris, France, August 29-31, 2017. Springer, Cham (Lecture Notes in Computer Science ; 10461), 151-160. DOI: 10.1007/978-3-319-66188-9_13 |
2016 |
Chi Tai Dang. 2016. Tabletop Interaction Beyond Touch. Dissertation, Universität Augsburg. . |
2015 |
Chi Tai Dang and Elisabeth André. 2015. A framework towards challenges and issues of multi-surface environments. In Workshop on Interacting Across Devices and Surfaces at ITS2015 (Madeira, Portugal). cross-surface |
Chi Tai Dang, Masood Masoodian and Elisabeth André. 2015. Private focus portals to shared energy visualizations. In Christoph Beckmann and Tom Gross (Ed.). INTERACT 2015 adjunct proceedings: 15th IFIP TC. 13 International Conference on Human-Computer Interaction, 14-18 September 2015, Bamberg, Germany. University of Bamberg Press, Bamberg (Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der Otto-Friedrich-Universität Bamberg ; 22), 585-594. |
2014 |
Chi Tai Dang and Elisabeth André. 2014. A framework for the development of multi-display environment applications supporting interactive real-time portals. In Fabio Paternò, Carmen Santoro and Jürgen Ziegler (Ed.). Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems - EICS '14, Rome, Italy — June 17 - 20, 2014. ACM Press, New York, NY, 45-54. DOI: 10.1145/2607023.2607038 |
Yucheng Jin, Chi Tai Dang, Christian Prehofer and Elisabeth André. 2014. A multi-display system for deploying and controlling home automation. In Raimund Dachselt and Nicholas Graham (Ed.). Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14, Dresden, Germany — November 16 - 19, 2014. ACM Press, New York, NY, 399-402. DOI: 10.1145/2669485.2669553 |
2013 |
Chi Tai Dang and Elisabeth André. 2013. TabletopCars: interaction with active tangible remote controlled cars. In Sergi Jordà and Narcis Parés (Ed.). Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13, Barcelona, Spain — February 10 - 13, 2013. ACM Press, New York, NY, 33-40. DOI: 10.1145/2460625.2460630 |
2012 |
Felix Kistler, Birgit Endrass, Ionut Damian, Chi Tai Dang and Elisabeth André. 2012. Natural interaction with culturally adaptive virtual characters. Journal on Multimodal User Interfaces 6, 1-2, 39-47. DOI: 10.1007/s12193-011-0087-z |
2011 |
Chi Tai Dang and Elisabeth André. 2011. Usage and recognition of finger orientation for multi-touch tabletop interaction. In Pedro Campos, Nicholas Graham, Joaquim Jorge, Nuno Nunes, Philippe Palanque and Marco Winckler (Ed.). Human-Computer Interaction – INTERACT 2011: 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011; Part III. Springer, Berlin [u.a.] (Lecture Notes in Computer Science ; 6948), 409-426. DOI: 10.1007/978-3-642-23765-2_28 |
2010 |
Chi Tai Dang and Elisabeth André. 2010. Surface-poker: multimodality in tabletop games. In Antonio Krüger, Johannes Schöning, Daniel Wigdor and Michael Haller (Ed.). ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, Saarbrücken, Germany — November 07 - 10, 2010. ACM Press, New York, NY, 251-252. DOI: 10.1145/1936652.1936701 |
2009 |
Chi Tai Dang, Martin Straub and Elisabeth André. 2009. Hand distinction for multi-touch tabletop interaction. In Gerald Morrison, Sriram Subramanian, Sheelagh Carpendale, Michael Haller and Stacey Scott (Ed.). Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '09, Banff, Alberta, Canada — November 23 - 25, 2009. ACM Press, New York, NY, 101-108. DOI: 10.1145/1731903.1731925 |
Holger Schmidt, Chi Tai Dang, Sascha Gessler and Franz J. Hauck. 2009. Model-driven development of adaptive applications with self-adaptive mobile processes. Lecture Notes in Computer Science 5870, 726-743. DOI: 10.1007/978-3-642-05148-7_51 |
2008 |
Andreas Budde, Adrian Klein, Nurije Ljaci, Elisabeth André and Chi Tai Dang. 2008. Interaction via tangibles and virtuals in a tabletop application. In IEEE Tabletops and Interactive Surfaces 2008. |
2007 |
Holger Schmidt, Chi Tai Dang and Franz J. Hauck. 2007. Proxy-based security for the Session Initiation Protocol (SIP). In Oana Dini, Ronny Fehling, Manuela Pereira, Moon Ho Lee, Abdelhamid Mellouk, Manuela Popescu and Savola Reijo (Ed.). 2007 Second International Conference on Systems and Networks Communications (ICSNC 2007), 25-31 Aug. 2007, Cap Esterel, France. IEEE, Piscataway, NJ, 42. DOI: 10.1109/icsnc.2007.64 |